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Best Base in Storage Hunters Roblox: Plot & Second Floor

Updated 2026-09-02 ยท Roblox Storage Hunters: Open World

Your "base" or "house" in Storage Hunters: Open World is the plot that holds your Player Shop. There is no separate house to buy: every player gets one plot, and everything you build sits on it. The best base is not a fixed design. It is the plot that has been expanded (all 30 tiles, 1,890 ๐Ÿ’Ž total), has its Plot Capacity raised toward the 1,700 item cap, uses the Second Floor upgrade (250 ๐Ÿ’Ž) for a double-storey shop, and displays 3 Gavel Trophies (4 with the Extra Gavel Trophy pass) for extra mutation luck.

Quick answers to the common questions:

  • New house? You cannot buy a new house. You can move your whole plot to a different spot from the Settings menu.
  • Double storey building? Buy the Second Floor upgrade (1 โ†’ 2 floors) for 250 ๐Ÿ’Ž. That is the only step.
  • Greenhouse? The Green House is a Legendary item from the Farmyard worth $1,200, not a building type. It is a display piece.
  • Home Carpet? A $20.69 Uncommon Back Alley item that exists for Mike's "Jailbreak Supplies" quest. It does not count toward the Back Alley item index.

What the plot does for progression

The Beginner's Guide loop is Auction โ†’ Loot โ†’ Transport โ†’ Sell โ†’ Progress; the Sell and Progress steps happen on your plot. Money and Diamonds from sales go back into upgrades, staff, plot expansion and other systems.

Plot featureWhat it does
Item ListingsList owned items so customers can buy them
Auction DisplaysPlace and show items brought back from auctions
My PlacedDecor menu list of every item on your plot, with pick-up for hard-to-reach pieces
Customer OffersManage offers yourself or let upgraded Staff automate them
Gavel Trophy displayDisplayed trophies raise the chance of mutated auction items
Storage boxesExtra item storage placed on the plot, up to 15 boxes

Vehicle capacity limits how many finds you haul back per trip (see vehicles), and Rich shoppers do not haggle.

Plot expansion: all 30 tiles and costs

Plot Expansion is a separate Diamond purchase that grows the buildable area of the plot itself, outside the Upgrades menu. Each tile costs 4 ๐Ÿ’Ž more than the last, from 5 ๐Ÿ’Ž for Tile 1 to 121 ๐Ÿ’Ž for Tile 30. Fully expanding costs 1,890 ๐Ÿ’Ž.

TileCost (๐Ÿ’Ž)TileCost (๐Ÿ’Ž)TileCost (๐Ÿ’Ž)
1511452185
2912492289
31313532393
41714572497
521156125101
625166526105
729176927109
833187328113
937197729117
1041208130121

The first ten tiles together cost 230 ๐Ÿ’Ž.

Plot Capacity, Second Floor and other base upgrades

Plot Expansion gives area; Plot Capacity gives the item count you can place on it. Both cost Diamonds.

UpgradeEffectMaxed valueTotal to max (๐Ÿ’Ž)
Plot CapacityPlace more total items on your plot1,700 plot items2,125
Second FloorAdd a second floor to your shop2 floors250
Selling SpacePlace more shelves for customers30 selling slots1,350
Storage Box SpacePlace more storage boxes on your plot15 boxes2,095
Trophy CapacityPlace more Gavel Trophies3 trophies140

Plot Capacity starts at 550 items and rises in ten steps: 100 ๐Ÿ’Ž, 125 ๐Ÿ’Ž, 150 ๐Ÿ’Ž, then 250 ๐Ÿ’Ž for each of the last seven, ending at 1,600 โ†’ 1,700. The +50% Plot Item Capacity gamepass (699 Robux) adds 50% on top of whatever Plot Capacity level you have. The +50% Selling Space pass (349 Robux) does the same for shelves, reaching 45 shelf slots with maxed Selling Space. Trophy Capacity costs 45 ๐Ÿ’Ž (1 โ†’ 2) and 95 ๐Ÿ’Ž (2 โ†’ 3); the Extra Gavel Trophy pass (449 Robux) allows a fourth trophy at max capacity.

Storage Box Space goes from 2 boxes to 15 in thirteen steps, starting at 10 ๐Ÿ’Ž and ending at 325 ๐Ÿ’Ž. A Huge mutation on a storage box raises its capacity by 50%; a Tiny one cuts it by 50%. See mutations for the full list.

Placing trophies on your base

Gavel Trophies are the one decoration with a documented effect:

RuleValue
How to getWon from auctions (Legendary, $50 base value, All Locations)
EffectDisplayed trophies increase the chance of mutations appearing
Display limit3 trophies, or 4 with the Extra Gavel Trophy gamepass
Mutation slots per trophyUp to 3
Maximum boost per trophy+250%
StackingMultiple trophies with the same mutation stack together

Gavel Loadouts (Luck menu, the "+" next to the Luck stat) save your placed trophy set and swap it back in one tap. Loadout 1 is free, Loadout 2 costs 200 ๐Ÿ’Ž, Loadout 3 costs 300 ๐Ÿ’Ž. Trophies placed in a club Clubhouse only boost their own owner.

To rank trophies, the Gavel Trophy page multiplies each modifier percentage by that mutation's value multiplier: +67% Silver and +123% Gold scores (67 ร— 2) + (123 ร— 4) = 626. More on safes and trophies.

Decor and furniture you can display

Any owned item can be placed on the plot. A selection of decoration items with their listed base values:

ItemBase valueRarityWhere it drops
Home Carpet$20.69UncommonBack Alley (quest item)
Brick Wall$40UncommonBack Alley
Rainbow Paintings$65RareBack Alley
Beach Decoration Lamp$150UncommonLucky Beach
Sunset Painting$600RareLucky Beach
Atom Decoration$750EpicPower Plant
Green House$1,200LegendaryFarmyard
Lighthouse Decoration$6,100EpicLucky Beach

Other trophies (Glass $1,025, Race $1,040, Bloxy $50,000) are collectibles with no documented plot effect. Storage boxes come as Mini ($400), Steel ($2,250) and Luxury ($2,500) from the Cargo Ship, plus the Alien Storage Box ($2,250). Browse all of them on the items page and by area.

Best base layouts and house ideas

Opinion, not game data: the Fandom pages do not record any layout that improves selling speed or luck. What follows is a practical order based on the documented numbers.

  1. Shelves first. Selling Space is the base stat that lets more items sell at once. Fill every shelf slot before spending on decor.
  2. Trophies where you can reach them. Put them near your spawn so swapping via My Placed is quick, and save the set as Loadout 1 for free.
  3. Storage boxes along one edge. Keep them in a block and stop buying box slots once your inventory keeps up.
  4. Second Floor for a double-storey look. At 250 ๐Ÿ’Ž it is the cheapest base upgrade on the list.
  5. Themed decor by area. A Lucky Beach corner (Lighthouse Decoration, Sunset Painting), a Back Alley wall (Brick Wall, Wall Lamp) or a Farmyard patch around the Green House. Anything you place can be picked back up through My Placed and sold later (whether placed items keep their value is community-reported, unconfirmed).
  6. Move the plot if the spot is bad. Relocation is done from the Settings menu; no cost is documented.

Whether layout affects customer walk paths or offer speed is not documented yet. Advertising (+50% faster offers) and Price Tags (+10% offers) are the documented ways to speed up sales, not furniture placement.

Priorities for Diamonds on the base

Maxing everything on this page (Plot Expansion, Plot Capacity, Storage Box Space, Selling Space, Second Floor, Trophy Capacity, two extra Gavel Loadouts) totals 8,350 ๐Ÿ’Ž before Staff or other upgrades. The Beginner's Guide advice applies: upgrade capacity only when inventory, selling space or plot space slows you down. For Diamonds, check codes (no working codes existed as of August 2026) and the Diamond Safe guide; the overall order is in the guide.

Sources